Send Page to Printer. Game Design and Interactive Media, B. Applicants to the Game Design and Interactive Media major should be aware that several lower-division courses must be taken at UCI; therefore, the minimum time to degree completion will be three years. Students are strongly urged to complete the IGETC at their community college to reduce their time to degree. Major Requirements total credits Lower-division A.
Select one of the following: GDIM GDIM STATS 7. STATS Open electives may not overlap with major degree requirements. At least six courses must be upper-division level courses. NOTES : 1. Close this window Print Options. Send Page to Printer Print this page. Download full PDF. MATH 2A. MATH 2B. STATS Three courses must be in the same Bren ICS track. Programming Languages and Compilers. Social and Organizational Computing. Roleplaying and Improvisational Play.
How do practices of performance, role-playing, and improvisation overlap with contemporary practices of game design? Connecting these forms of play to their contemporary uses within role-playing games, virtual worlds, and playable media more broadly. Storytelling for Interactive Media. The history, theory, and practice of interactive storytelling for games and other interactive media. Starting with the emergence of electronic literature and hypertext narratives, students encounter and experience a compressed history of this emergent form through play, analysis, and design.
Introduction to Game Development. Introduction to the design and development of games. Includes core concepts in software development, team management, leadership, and project management. Covers interview techniques, resume building, professional networking, personal brand development, online portfolios, and presentation.
GDIM with a grade of C or better. Restriction: Seniors only. Special Topics in Advanced Game Design. GDIM 27 with a grade of C or better. Data Analytics for Games and Interactive Media. Survey of analysis methods for understanding player data, including playtesting, telemetry data collection and analysis, metrics visualization, and its application in development and business.
Special Topics in Game Programming. Design and develop a multiplayer game using Unity or similar engine, with a focus on learning to work in a development team, writing design documents, working with platform features and limitations, developing engaging mechanics, playtesting, and post-mortems. GDIM 33 with a grade of C or better. School of ICS majors are given second consideration. Students work on their own to design, develop, and playtest a small game from scratch, taking into consideration psychology, narrative, platform features and limitations, marketing, computer science capabilities, human-computer interface principles, industry trends, aesthetic judgment, and other factors.
School of ICS majors given second consideration. As the audiences for games continue to diversify so have the channels for game publishing and monetization. Explore connections between the business and creative side of games in context like esports, education, indie game development, mobile apps, and AAA studios.
Restriction: Upper-division students only. Computer Game Science Majors have first consideration for enrollment. Students work in teams to design and implement a unique game or interactive experience.
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