Total overdose 2 pc game play online




















The gameplay of Total Overdose 2 is very similar to its previous counterpart with a few changes here and there so it is going to be great for anyone who liked playing the first one or anyone who's looking for a challenging tough guy kind of game that they can't find anywhere else.

Game play of Total Overdose 2 is very similar to its previous counterpart. The main difference however is that in this game, they have added a new weapon for each character. Other than that the missions are almost the same except for some changes here and there. The graphics are quite nice with lots of explosions but I found myself getting bored very quickly because the missions are quite repetitive.

Some of my favorite missions included One on one, Run through side streets, Death Valley and more especially when they would have over 50 cars on screen with some pretty impressive looking sky effects. If we can avoid the tequila, we might just be able to provide the answer When Faced With a generic third-person shooter with bullet-time, you have to make a decision. Do you deride it, kick it where it hurts, call it a filthy console mudblood sorry, read the new Harty Potter book recently and leave it begging for mercy?

Or do you give it a chance, lock your lips into an 'ooh' position and play it for the mindless shebang it was born to be? Well, it's looking increasingly like Total Overdose will prove to be part of the latter camp - with the caveat that we've only played four of the 20 levels, so the old 'variety' chestnut may yet loom large.

It's essentially the lovechild of Max Payne and Serious Sam - albeit grown to adolescence and obsessed with Robert Rodriguez's films, Salma Hayek's breasts and the mashing of buttons in combo-chasing games like the Tony Hawk series. You won't be. Left button shoots, right button zeroes in for a headshot and spacebar does all the sparkly magic with shoot dodging and wall gymnastics that would put the youngest girl in the Ukrainian gymnastics team to shame.

Barrels explode, Mexicans die and points are delivered for style - which in turn gifts you extra health and Loco Moves such as Desperado-style machine guns in guitar cases or one-shot-kill golden guns. In fact, in our playtest, the mission at hand became secondary to the pursuit of points, since a timer is always ticking from your last kill, showing how long you have to continue on your point-totting rampage.

Eidos is clearly keen on the idea that obsessives will try to string out combos that last entire levels - assuming, of course, that they don't go outside and get a girlfriend first. Another feature that's remained under lock-and-key until now is the sandbox-y town that you can traverse, if you so choose, in between levels and challenges.

Hidden until now due to fears of unfair GTA comparisons unfair since it's far more reminiscent of the wide open everything-is-a-grinding-surface arenas of Tony Hawk , it's another avenue for point-claiming. The flippancy of the game is very much on show here too, with mini-games like a blood bath in which all the pedestrians turn into versions of something similar to the skeletal Manny from Grim Fandango.

The heavy use of chickens and exploding pihatas in the game proper also goes some way to boosting the silliness factor. Whether or not the story and characterisations are all they're cracked up to be is also up for question, an area in which it's perfectly fine to compare the line-up of Mexican scuz-buckets to the sublime San Andreas.

As a no-brain actioner, however, it's a far better prospect than other console fare - and surprisingly well-adapted for mouse control too. You can also steal hats from people who get angry about it and shoot you. No particular reason for it. But if you want a sombrero, then it's yours. More hats in games please. We prefer to think it's closer in spirit to the Tony Hawk's games. So we're absolutely, positively not going to compare this like for like with any GTA game.

In truth, it's hard not to. There are the plentiful GTA carjackings. And there are the GTA-style cityscapes implausibly filled with car stunt ramps. And over there are all the impromptu kill-a-thon bonus missions.

And to your left are all the thumping real-world tunes. And behind those boxes is the morally dubious attitude to extreme ultra-violence. You can see how the developer has tried to remove anything too GM-like as it went along - the variations in cars are way down, the sizes of each city area feel far smaller, no in-car radio stations. Unfortunately, it doesn't quite come off that way. Instead you constantly feel as though you're merely playing a cut-down version of GTA, regardless of the developer's intention.

The feel of the game constantly gives you that urge to go off exploring midmissions, but the limitations in size and variety ultimately make it feel something of a wasted effort. Still, it's undeniably fun.

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