You aren't getting through to the peasant! Choose if you will try teaching through song or roleplay. Song: First, compose new lyrics on the lute. Once done, perform the song. The student will be more receptive now. Either play the fiddle or just teach the lesson. It doesn't matter what you choose. The fiddle can be bought from the Village Shoppe.
After the lesson, ask to stop the burnings. The student will tell you to meet in the forest. Ask the student to gather students. When you're ready, teach a group reading lesson. They are happy! Write the beginning of a book and the students will contribute a chapter each. Collect the chapters and then read No More Burnings. Do this by clicking on the stage and selecting to perform the play.
You'll then be prompted to recruit someone. Perform the play. After the performance, ask to stop the burnings. From here, it is the same as using the song option starting with going to the forest, and ending with the book. Conspire against the book burners with the wizard. The Wizard gets an idea. Research flame enchantments for 2 hours.
He'll come up with the idea of an unburnable book. Write a book with the bard, then give the book to the wizard. Have the wizard craft the unburnable book. Once done, suggest the book to the peasants. Follow them to the burning. They find it more entertaining than threatening. Ask the bard to write another book. Promptly do so with the bard.
Craft an egg musical manipulator, then give the egg to the bard. With the bard, you can choose to perform a song into the egg or to speak. It doesn't matter which you choose. Perform a song or poem into the egg, then give the egg and book back to the wizard. With the wizard, craft an enchanted book, then suggest the book to the peasants and go to the burning. The only difference is what you will craft as a sample for the Monarch.
Now, at a couple points in the quest, you can choose between two options. For the first opportunity, it decides what you craft. The second opportunity decides how to clean your home.
In this guide, I'm not going to put the alternate of the above two options, only the ones that matter. To begin, if you are not at your homestead, you will need to head home. Then you will be prompted to give a polite inquiry to the Monarch. He will explain he is looking for a sample of what you can do. Choose what to craft, then do so. Give the sample craft to the Monarch and he will tell you to clean up and await his message.
Once you get the message, you will be asked to present self to the Monarch. He will tell you about Bric-A-Brac Day and you will be participating. Copy the Bric-A-Brac List from the scribe table.
It doesn't matter if you choose Locations or Items. I usually choose Locations. Talk with the other seekers. Here is the important choice: Search around town or at the forest clearing. Around Town: The first stop is to search the pit of judgment. Jump on in and you'll find the first item. Afterward, search around the town square, more specifically the well. Draw some water and you'll find the item. You can choose to check in or search the pond. It doesn't really matter.
If you search the pond, you'll get the item, but the outcome is the same. There is someone tied with you. I chose to check in at this point. You are told the standings of the participants so far. Now, search the docks by boarding the ship.
Next, find a cave to search. You will be asked to check in again and then told to go to the reception hall. Ask the advisor about the final item. It is in the throne room. Search the throne room by sitting on the throne. Return the lost bear. I chose to search the dock first. Board the ship at the docks and you'll find another item. Check in and see how you're doing. You will be prompted to hunt by the Sacred Oak. This tree is the big tree next to the Peteran Church.
Click on one of the bushes to discover it. Normally, you can't as a blacksmith, however, click on it again after discovering it and you'll be able to search the bush for the next item. Check in again, go to the reception hall, and ask about the final item. Sit on the throne to find, then return the bear. The solution? Make a better weapon! First off, discuss the chinchilla's with the hunter. The hunter will give information about it and lend you a sword to try it out yourself.
Investigate the chinchilla's in the forest. You find out the sword is, indeed, useless. Go home to craft a chinchilla trap. Once done, capture a chinchilla in the forest. You will begin to do a lot of crafting with adamantle and mithral. First, craft an adamantle hammer, then a mithral hammer.
You will then craft an adamantle hammer test and a mithral hammer test. Once the tests are done, you will craft an adamnathral hammer and hammer test afterwards. Once complete, craft the Chinchilla's Bane. You have two options regarding the captured chinchilla. Release the chinchilla or kill the chinchilla in the forest, then deliver the Chinchilla's Bane to the hunter. First, the Smithy. It starts out as the quest above. After you capture a chinchilla, give it to the Peteran Priest.
You decide with the Priest if you should imbue the entire herd or not. After deciding to imbue the herd, have the Smithy diagram an amplification recipe. Once designed, the smithy needs to speak with the Mystic Merchant.
You must first ask about the merchant. You may now try to buy amplifying dust, however, the merchant wants you to forge a dust box first. When you're finished with the request, talk with someone to figure out where the merchant went. Trade your dust box, then craft the mystic amplifier. Give the amplifier to the priest. When you first begin, the priest will need to research the chinchilla's for two hours. When done, the priest will know to make Chinchili, but needs chillaweed.
Collect chillaweed from the forest. Go home and cook and eat the chinchili. After you're done, give a sermon about it. You will find hunters here now. Pray with the hunters to gain insight. Finally, imbue the herd in the forest after receiving the amplifier from the smithy. Ask your advisor about the crest. Then, write and send a letter to your relatives.
Ask your advisor and your servant to prepare for your relative. Welcome your cousin to the throne room. Now, down to business. Ask about the crest. He wants to see the kingdom first. Follow to the town square, then discuss the town square. Now, decisions, decisions.
Another part, no stocks, clothing, and death by the pit. Go to the docks, then discuss the docks with the cousin. He'll want you to send a servant to the stocks. Don't do it. Return to the throne room. Now, discuss your rude relative with 2 foreign dignitaries. Then, discuss the dignitaries with your rude relative. He'll want awesome clothes. Give him Kingly clothing, and ask about the crest again. He's being very odd.
Discuss the relative with the Town Crier. He'll have a message about the cousin for you. Receive the message and you'll find he's not really your relative, but a bandit. Choose death and the pit. Actually, it doesn't really matter. If you choose to kill him yourself, you'll just have to choose challenge to duel to the death, but make sure you can kill him.
Send him to the pit, then wait for him to be killed. You'll choose to spit in the well so do so. Your cousin will want you to spit in a villager's face I have not chosen this option before.
That's too far. He'll tell you to send a servant to the stocks, so do so. He'll want you to humiliate them by throwing something at the servant. He'll start to have a fuzzy memory about the crest. Declare his greatness, then ask about the crest. Choose to exile him and you'll be done.
Discuss heraldry with the 3 recruits. You'll then realize no one is at their posts. Find the missing recruits and demand an explanation from them. They'll tell you that until you provide evidence of your heraldry, they won't work for you. Discuss the situation with the guard, then with the monarch. You have two options, however, when you choose the second, it only saves you a couple actions. Whip those guards into shape! Find your recruits again and intimidate the recruit. It doesn't work.
Patrol the docks, the front gate, the forest, then return to the barracks. Investigate your family crest with a recruit. You'll find that they were told by the new dignitary about the crest. Discuss the new dignitary with the monarch. Confront the Queen. Expose her in front of the court, and she'll run away. Command your recruits to follow and then chase the Queen to the judgment zone.
Watch the Queen die. They're mad. Now you can choose from two options: Ask, "why don't they" about the situation or punish them. Why don't they, and lower taxes: Okay, so hear the peasant's grievances. Shoo them all out. Ask the advice of your advisor and you'll have another option.
Lower the tax or die. Lower taxes. Wait a few hours to see if it worked. Ask your advisor about the peasants. You'll need to hunt a bear and invite the peasants to a feast. Make a large serving of bear stew. It didn't work. Now someone must die. Pick your victim and send them to the pit. Wait a few hours and talk with your advisor. It's the same as above, so invite the peasants and cook bear stew for them. Talk with peasants and you'll need to feed them. Acquire 15 barley from the Village.
Distribute the barley to 3 peasants, the request funds from the Monarch. Ask advisor about the many bloomers and take them to acquire barley. Report the success to the advisor.
Invite the peasants to a party and get them all buzzed. Go home and research for 1 hour about making it rain more. Prepare the Rain Storm spell and cast it from the Town Square.
Meditate at home and demand an explanation from the peasant in your home. Compensate the peasant for damages and research for another hour. Memorize the multiply food spell. There is a choice of using gruel or bread. I chose bread. Acquire a large barley bread and cast multiply food.
Deliver the food and cast multiply food in the village. Seek advice from your advisor and assess the situation in the Village.
You can choose to either improve conditions or cut the population down. Improve Conditions: Discuss improvements with Hamfast, then call for food from your servant.
Discuss plans with Hamfast. You can either Do everything yourself, or you can choose to pay for it all. If you choose the latter, you will just pay for everything.
I chose to fix everything myself. Investigate the well and then draw water. Fix the well at the Village. Have 5 bowls of gruel in your inventory and deliver it to the village. Kill the rats in the Village, then discuss the new state with Hamfast. Access the Village conditions, then discuss medical supplies with Hamfast. Return to your clinic and research triage for 2 hours.
You can choose to make eith 5 tonics and salves or I'm ambitious so I chose 10 each. Craft 10 weak curative tonics and 10 weak health salves. Give these to Hamfast. Order Hamfast to the clinic after she passes out, then draw water from the well. Research starvation at the archives, then replenish Hamfast's fluids. Administer the cure. Discuss the sickness with the ill person and send them to the clinic. Reflect on the watcher for 30 minutes. Discuss crimes against the Watcher with your attendant, then discuss the courier with the advisor.
You can either absolve the sim or choose "you dare bribe me? Check in with the physician and discuss the disease. Reasearch the illness for 1 hour and inquire about the man. Accuse the man of defiling the mask. You can either give him to Jacob's Sword or absolve him. Jacob's Sword: Consecrate the well and request the sword from the attendant. Wait for it to arrive. Welcome the sword and direct to the clinic. Cast Watcher's blessing. He'll want to do something for you that you choose. Either increase or decrease fear.
I chose to increase fear, but it doesn't matter that much. Discuss the sickness and then examine the patient. Medicate the patient and then perform surgery on sim. Discharge the sim and craft 3 weak cure tonics. Go to the church. If you chose Jacob's sword, you'll go to the town square instead. While there, medicate the well and draw water. Go to the clinic and forcefully medicate the ailing man. I chose the Knight. First, you need to go talk with the Monarch and he'll go on his vacation.
For example, an Adventurous Sim gets a Focus buff for being outside. Responsibilities are daily tasks that a Sim must accomplish or else they get a Focus debuff.
Most Sims, depending on their Traits and Fatal Flaws, need to develop and maintain relationships with other Sims. You can't complete most quest tasks without having a positive relationship with other Sims. Some quests require that you become friends or lovers with other Sims. There are some instances where you need to make another Sim angry through negative interactions.
All Sims have two Traits and one Fatal Flaw. Traits tend to be positive while Fatal Flaws are always negative.
Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Would you recommend this Guide? Curative Rum Tonic. Apple : 1 Honey : 2 Weak Curative Tonic : 1. Moderate Curative Tonic. Grassweed : 5 Valoroot : 2 Wildflowers : 3. Moderate Health Salve. Bloodmoss : 3 Lordleaf : 1 Valoroot : 2 Wildflowers : 1.
Bloodmoss : 3 Eaglewood : 1 Sagewort : 2. Strong Curative Tonic. Angelweed : 1 Grassweed : 3 Lordleaf : 2 Valoroot : 3 Wildflowers : 2. Strong Health Salve. Angelweed : 1 Bloodmoss : 4 Lordleaf : 2 Valoroot : 3. Sleeping Draught. Belladonna : 3 Grassweed : 4 Nightshade : 2 Wildflowers : 1.
Crystalized Falcon Soul. Dead Falcon : 1 Mana Stone : 1 Nightshade : 1. Belladonna : 1 Grassweed : 1. Level 1; The Mirthful Love Doctor quest item, available after quest is complete. Anti-Curse Charm. Eaglewood : 3 Lordleaf : 1 Sagewort : 2 Seeds : 4 Toad : 1.
Frog Adrenaline. Frog : 2. Tournament of Honor quest item. Blood Tonic. Blood : 2. Humor of Life. Blood : 1 Bloodmoss : 1 Frog : 1 Leech : 1. O Creature, My Creature quest item. Gold Bar fake. Lordleaf : 1 Sagewort : 1 Valoroot : 1. Royal Assassination quest item. Monarch's Poison. Bloodmoss : 1 Grassweed : 1 Leech : 1 Valoroot : 1. Monarch's Antidote.
Lordleaf : 1 Sagewort : 1. Prototype Anti-virus. Bloodmoss : 3 Valoroot : 2 Plagued Blood Sample : 1. Prelude to a Plague quest.
Potent Anti-virus. A serum distilled from the blood of a plagued victim and treated with a sample of grain infected with the plague. Elixir of Allure. Grassweed : 3 Phosphorus : 1 Valoroot : 2. Mystic Grog.
Belladonna : 2 Grassweed : 3 Lordleaf : 1 Well Water : 1. Wizard's Staff Core. Azurite : 1 Mana Stone : 2 Nightshade : 1. Can't remember exactly whom this objective is assigned to but some Sims use the scribe table while others use the archives for writing tasks. Respond with details. Top Voted Answer. Here goes. First-You must be playing the Spy. Reg will not work and I haven't found a way to make reg into fattened.
If they are not available the first time, try again.
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