During flight you will now able to experience light or heavy precipitation super cells depending on the real-time metar. These include the complete structure of the super cell, wall, funnel, shelf, rain shaft and tornado.
Our super cell representation reaches up to 75K feet, making your flight more challenging and realistic to real-world standards. These include single super cell, squall line and multi cell. Calvus clouds have also been greatly improved and contain their own precipitation level as well.
Each of the 3D cloud model structures were developed in comparison to their real-world counterpart, with their own specifications, positions and heights. Cloud Textures for Each Cloud Type. We have developed a weather system which pairs the texturing with the correct cloud types and formations by four times the current amount.
By doing this we avoid experiencing incorrect cloud formations on small clouds types and vice-versa. To add, we also include photographic cirrus cloud textures and organized them into matching meteorological categories for use within our built-in weather analyzation engine. Other weather engines are forced to synthesize multiple overcast layers to try and mask the holes present within the flawed overcast model system.
With our new modeling system, full overcast conditions have been vastly improved. No gaps are noticeable in full overcast conditions at any level. For example, supercell clouds can contain high or low precipitation, thus making the supercell large or standard. These processes are applicable for all severe weather cloud types within the simulator. Synced With Real-World Metar. If requested, all cloud types can automatically be selected, injected and swapped out into flight simulator in real-time during the flight.
From fair weather to extreme meteorological conditions, this process is seamlessly and dynamically achieved according to current metar. Our advanced weather engine reads and interprets live model data to sample the atmosphere and therefore will sync the appropriate clouds structures to give the most accurate experience in-flight.
Incorporated within Sky Force 3D are 20GB of textures for clouds, weather systems, sky coloring, sun and atmospheric special effects, moon and lightning presentation as well as sound awareness. Our previous techniques were expanded upon, creating much smoother, realistic and natural sky color blending during dusk and dawn times as well as new visibility and fog techniques.
With our new techniques called VBlend and Vaporous Skies, we have achieved more realistic horizontal and vertical day, dawn and dusk fog generation and sky visibility blending. Now, the sun atmospheric rendering effects will be noticeable through the virtual cockpit, creating even more realism. Also included is our powerful day cycle sky textures category. When the Sky Force 3D Day Cycle is installed, the simulator will dynamically load a different sky color transition from sunrise through sunset each day.
Because of the new cloud model structures in Sky Force 3D, you will notice pinpoint accurate precipitation feedback within large supercell thunderstorms. However, we have made Sky Force 3D work with all other weather engines on the market. If you choose, you may still use your favorite textures or weather engine from other packages.
When you take your finger off your plane the game will slow down and this will act as a pseudo pause menu of sorts. When faced with multiple waves of enemies, the amount of projectiles they can fire at you can be overwhelming. A good strategy to stay on top of them is to frequently take your finger off your plane and have a quick look at what enemies are sending shells your way. This will give you a few extra seconds to plan your next move.
This is also a good way to get on top of an enemy wave before it spawns. When you see an enemy approaching, quickly take your finger off the plane and determine where the enemy is likely to go. Then, move to that location so you will be able to wipe out the wave of enemies with great ease. This is also a great strategy for boss fights because the fights in Sky Force Reloaded can be formidable.
Bosses will basically fill the screen with projectiles and lasers that will kill you almost instantly, deciding where to move and where to shoot while dodging is extremely difficult. But by taking your finger off the plane you are transforming boss fights into a game of chess. Where you execute a move, and then the boss fires, after which you retaliate, and so on.
In Sky Force Reloaded you can make upgrades to your ship to improve its health, weapons, and special abilities. These upgrades can be purchased by earning stars, which are found by destroying enemies. Stars are the main currency in the game and you will have to earn a lot of them if you want your ship to be able to stand its ground in a fight.
You will have to spend a lot of stars in order to unlock new modules and weapons for your plane. It is recommended that after you upgrade your health and cannons a few times you should start saving up stars for the magnet.
The magnet will draw stars towards you, which makes farming them significantly easier. Then you will be able to unlock more powerful modules such as the side cannon and missiles. Once your ship has become more powerful you should revisit earlier levels. This will allow you to improve your score and farm a lot of stars, as enemies will be dispatched with great ease.
Furthermore, if you finish all the medals in a given level you will unlock hard mode, which is a whole new challenge. Play Sky Force Reloaded with the innovative Script feature. Create and run a script to fully automize a sequence of actions.
Assign it a key to execute in one go. Turn and shoot in milliseconds. With Freelook, BlueStacks has always got your back. Rule Sky Force Reloaded and get more kills. Macros Say goodbye to repetitive tasks in Sky Force Reloaded.
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