Stay warm and healthy as you share stories with your friends around it. This appears in game as a small eye in the lower left corner when there are active spectators. Better off not knowing? Introducing the Minigun!
Control the battlefield with sheer firepower with this new addition to Battle Royale. Fixed an issue that was causing resolution problems In-game UI was appearing stretched. Auto run, which was introduced in v2. Bug Fixes. This new preference allows you to set the resolution of the 3D world, without affecting the user interface.
The range goes between x and your selected Display Resolution. Using a lower 3D Resolution may greatly improve frame rate. When selecting an overall Quality option, an appropriate 3D Resolution will be chosen automatically. Fixed an issue allowing the old trap picker radial menu to open.
This radial menu is no longer used for selecting traps. Gathering Production Secondary. Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World.
Instances Raids Scenarios Sanctuaries Worlds. Movie info. Explore Wikis Community Central. Register Don't have an account? Patch 2. Edit this page.
History Talk Do you like this video? Play Sound. Patch trailer Fury of the Sunwell The glorious fount of arcane energy known as the Sunwell empowered the high elves for millennia, until the death knight Arthas laid siege to the elven kingdom and corrupted its sacred energies. Soon the blessed rays of the Sunwell will shine once again, and usher into this world the one who will deliver us all Combat Log Improvements The combat log has undergone improvements that allow more robust combat text filtering including the ability to define custom colors for enemies and friends, as well as combat text filtering for self and others.
Global Arena Tournament Players will be able to create level characters with epic equipment and compete on special tournament realms in a new global arena tournament. General Contents. WoW Insider Complete guide to Patch 2. Categories World of Warcraft patches. The "Create" button is now disabled on the character selection screen if you have no available character slots. This prevents the situation where you only find out after attempting to name a character.
Flask buff icons have been remade in a consistent way. The spirit standing next to Haku now flies upwards when you complete the mission and get your reward. Can only hold charges while in belt. Refills as you kill monsters.
Zana, Master Cartographer has a new voice actor. Forsaken Masters that point to their objective now also have an arrow on the ground in that direction. You now automatically receive the next waypoint when you kill the Vaal Oversoul like other act bosses. Significantly improved the Alien Grass in the Belly of the Beast.
If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. Right click to remove from a socket. Added some additional dialogue to Maramoa.
Cut-throat leagues now have their own league flag art. Descriptions of damage ranges have been changed from " x-y " to " x to y " so that it's more clear when examining the ranges of mods that an Essence can add. Emerging spiders now emerge more quickly. Continued to incrementally improve the sound, art, effects and environments. Channelled Skill System Added a channelled skill system. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages. You continue performing the same skill. You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time.
If you can't pay, the skill will end, just as if you'd lifted the button. Dying, being stunned , and other game mechanics that interrupt the use of skills will cause channelling to end as well. Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.
Prophecy Changes The Prophecy system previously a challenge league has been added to the core game. You can now find and rescue Navali in The Climb. Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master.
When seeking Prophecies from Navali in your hideout, the difficulty used is now the latest difficulty in which your character has ever accessed the Twilight Strand. The sealing cost for most Prophecies has been slightly reduced. The highest level that some Prophecies can spawn at has been reduced. The Normal difficulty version of The Forgotten Soldiers The Forgotten Soldiers The banner in the breeze marks the resting place of lions, whose metal fangs still thirst for blood.
You will encounter the risen weapons of a fallen army around Lioneye's Standard in The Climb. Right-click to add this prophecy to your character.
Seal Cost: 3x Silver Coin prophecy has been made easier. Reduced the maximum level for some Prophecies that require you to hunt for certain rare monsters. Immunity Improvements Immunity to debuffs has been reworked to be consistent.
In all cases where a player gains immunity to a debuff, they now also have that debuff removed as opposed to just not allowing further application.
In most cases, this change will not change how existing game elements behave. However some game elements have been reworded to clarify how they work. Triggered Skill Improvements Since we introduced trigger gems , players have been able to trigger their skills faster and faster with each update.
The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.
It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. The attack skill will trigger a spell when it kills an enemy. Let the frigid air engulf your soul. Embrace the eternal cold, And it will embrace you back.
The spell that is triggered is determined based on the order in which it is socketed , and will cast supported spells in sequence, even across multiple attacks. These items and skills also have cooldowns which limit how often a skill is cast. These cooldowns apply per-triggered-skill, rather than applying to the trigger gem itself. All unique items that trigger skills, now and going forward, follow the rule that if a skill is triggered, it can only be used by that trigger and cannot be directly cast by the player as well.
Previously, only the trigger support gems limited the use of the triggered skills this way, while skills triggered by unique item properties could be self-cast. Targets under the wall are damaged and pushed back. Note that the changes described above in "Triggered Skill Improvements" affect Cast on Critical Strike - spells are chosen in the order of their sockets. Many skills have had their damage increased. The increases start out low at lower levels and taper upwards. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
This area will creep across the ground towards nearby enemies until its duration expires. Only works with Axes and Swords. The wave deals more damage to closer enemies. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them.
Using the skill again will stop the previous wave. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
Requires a Melee Weapon. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies.
The projectiles cannot miss if the melee attack hits a target. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything.
It still has the same area of effect at the fourth stage. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords.
You are in Blood Stance by default. This is a buff. Enemies take slightly less damage on the second and third stage. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Its mana cost has been increased from 6 to With the wide-ranging melee buffs and adjustment to Earthquake, we expect to see a much more balanced use of melee skills. As more blades are added, the damage becomes greater and more frequent.
The number of hits per second causes substantial performance problems. The skill was also deemed too strong against bosses. The skill chains, releasing another fiery orb that repeats this effect.
Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff.
You cannot have the buff at the same time as any other Guard skill. Enemies can be hit multiple times where these overlap. The blades fall from the mine itself, not targeting the location where the monster is. They will fall in the direction of the monster though. If an enemy dies while affected by Contagion, it spreads to other enemies.
You are healed for a portion of the debuff damage.
0コメント